

Elden Ring on Xbox One looks and feels shoddy at best, with greatly stripped back graphical details and distant enemies animating at a significantly lower frame rate. With that being said, Elden Ring's performance on Steam Deck now far outpaces that of the Xbox One version, which we've said you absolutely shouldn't buy. On Steam Deck, you're limited to a 720p resolution and while an optional 30fps cap does allow for more consistent performance, it's naturally not as silky smooth as a higher framerate would present.

The optimizations made to Elden Ring on Steam Deck allow for the game to, largely, run much more consistently than on PC.

"With the stuttering seemingly fixed on the Steam Deck, playing Elden Ring is a much more enjoyable experience, and while it’s running at half the frame rate as on PC (which is capped at 60fps), the fact that it no longer stutters means in many ways it’s a better experience on the handheld compared to a $5,000 gaming PC, a remarkable situation to be in."Īnalysis: Does Steam Deck handle Elden Ring the best? It’s annoying but not game-breaking, and will hopefully be addressed with a later patch. "However, I did notice a new bug, where the player’s mount, Torrent, would occasionally become invisible while riding it. Locking the game to 30fps also helped add to a consistent-feeling game, and for the most part made the game feel a lot better on Steam Deck than when I last played it on Valve’s handheld. "The good news is that on the Deck at least, those stutters seem to have indeed been fixed, and were not evident when I played. This location usually sees quite a few stutters on both the Steam Deck, and on our powerful RTX 3090-equipped gaming PC. "After downloading several updates for Elden Ring on the Steam Deck, I jumped into an area where you face several large enemies at once. TechRadar's own Matt Hanson tested the patch out for himself on Steam Deck, and his findings were overall very positive:
